Hi, Chong, Congratulations on the 16 award nominations last year! Tell us how you felt when you heard the big news?
When I heard that my team was nominated for 16 awards, I was thrilled. Especially when I knew that we were winners of the Best Animation Film Festival of the Year and Best Student Film at the New York Film Awards. This is an extreme encouragement for me and the entire team to make a narrative film for the first time and win the award.
Can you tell us what the story is nowhere Man talks about?
Sure! nowhere Man There is a 5-minute animation, using an ironic style to portray the story of a national hero, who first goes on a travel experiment in public. The short film chronicles how the protagonist gets stuck in repetition time after the experiments. However, government officials tried to hide the irony, declaring the experiment’s success to the crowd.
Why did you want to make nowhere Man And why is it called this name?
nowhere Man Represents my deep thoughts on the relationship between the government and its people. How officials want to portray themselves in front of people and how people respond clearly to the government? nowhere Man This animation refers to two meanings: the protagonist character is trapped in the time machine and is gone forever; Like he is nowhere in reality. And he is a tool for the government to announce a success story and no one knows or cares about his sacrifice and no one asks where he is.
You mentioned that nowhere Man Inspired by the painting style of Lucian Freud. How does Lucian Freud affect your work?
When I started learning painting, I was always addicted to Lucian Freud’s work. I imitate his painting style and integrate my understanding of art nowhere Man. My team and I developed a new 3D shader for the characters, which combines the elements of Lucian Freud’s painting in the project with the simplification of the lines and exaggeration of expression. We felt the vivid characterization and expression of the characters in this animation.
We found that in your projects you always talk about topics like religion, nationalism and science fiction, such as your previous work Supernova. Why are you interested in these subjects?
When I was little, I used to study StarAuthored Novel Charles Clarke. The novel accompanies the story of Jesus’ birth and supernova through an alternative understanding and thus inspired me to create this work. I think no matter religion or science fiction, they are invisible relationships with each other. I want to use metaphorical but artistic construction to represent my thoughts on these subjects.
Why do you want to become a CG designer? How / who encouraged you to jump into this industry?
For the past 20 years, I have devoted myself to art creation. I think CG is an industry that combines aesthetics and technology. It is an interdisciplinary industry and I feel challenged and excited while working in it. I first wanted to be a film director, but I found that CG creation focused more on aesthetics, and I changed my concentration.
What do you think is the most important in CG construction?
Design, of course. It can be simple or complex, but it must be a solution or critique of reality. It should be an integration with the drawing technique and the discretion of the designer.